Blizzard’s wildly popular shooter has built up a fan base thanks to its progressive cast of characters. Here’s how they’re created
There’s a buzz in the air at Blizzard Entertainment’s Irvine offices. It’s just a few days before BlizzCon, the annual celebration that sees thousands of fans of the company’s games pack into the Anaheim Convention Centre for announcements, panels and entertainment. Overwatch’s game director, Jeff Kaplan, bounces in his chair as he tells me it “feels like Christmas.” But there are no elves at work here, just hundreds of developers collaborating to make a new character to introduce to Overwatch’s players.
At BlizzCon’s opening ceremony, fans will see a meticulous animated short that focuses on beloved cowboy character McCree, and introduces a new face, with red eyes framed dramatically by white hair and a wide brimmed hat. Her name is Ashe, and she’s a no-nonsense gunslinger who commands a gang of outlaws, including her own robot butler, Bob.
The making of Ashe, Overwatch’s new outlaw gunslinger